Hey, so this is long overdue. Sorry, I’m a terrible procrastinator (actually no, I’m quite skilled at it), but here’s a bit of an update.
So where the heck have you been?: Yeah, sorry again. Honestly, I had this thing written in my mind for about 3 months, just when it comes to putting it on “paper” that I stall out. But yeah, I’ve been distracted for a couple reasons, one of which isn’t a lame excuse. The holidays were pretty crazy. We ended up hosting my entire family in our tiny house, which included both my divorced and remarried parents. That makes it sound like we’re a big happy family, but it truly was a Christmas miracle my step parents didn’t go psycho on anyone (they waited until after New Years for that).
Also, started GMing my first Pathfinders campaign a while ago. Come to find out, running a game is a bit more time consuming than just being a player (who knew). It’s been a lot of fun though. If anyone’s looking for a pre made campaign that has good structure and story, but still allows a lot of opportunities to customize check out Iron Gods.
On a more serious, there has been some major life stuff going on. If you follow my twitter you may have seen me post a picture of my wife in the hospital with a Blake doll. I’ll save everyone the full medical report, but she’s been battling brain cancer since 2008. Back in October of 2016 it unfortunately developed into a stage 4 glioblastoma brain tumor. With surgery, proton radiation, and chemotherapy she’s been able to keep it at bay, but at stage 4 it’s no longer a question of if, it’s a matter of when. She had a reaction to the chemo back in October of last year (when the first post was made), and again at the beginning of January (great way to start the year). So understandably, that’s taken up a good portion of my time, and as much as I love RWBY and the game I’ve made, she will always be my top priority. Everyone’s words of encouragement have been greatly appreciated, and Arryn sending her a tweet just made her beam with the biggest smile (Blake’s always been her favorite. She likes cats). About half of those diagnosed with a glioblastoma pass within the first year, 3-10% can make it up to 5 years, but there have been rare cases of people living for 10-20 years. She’s 5 foot nothing, barely 100 pounds, but she’s the strongest woman I’ve ever known. If anyone can make it, it’s her.
Ok, as my wife would say “no tears, only smiles,” so let’s move on to some fun game talk.
How many types of cards are there?: Currently, there are 4 different types of cards in the game. The names are working titles and subject to change.
Hero cards: Every character in the game has 1 hero card. The closest comparison is that they’re similar to Pokemon cards from the TCG, in that they have hp (aura) and attack. Unlike Pokemon cards, hero cards aren’t part of your deck and start out in play at the beginning of the match. Each hero card also has a power that is unique to that character.
Ability cards: These are pretty straight forward. On your turn you play the card from your hand, and do what the card says. When you’re done doing the thing, discard it.
Skill cards: Like Ability cards, these are played from your hand on your turn. However, instead of being once and done, skill cards are attached to their corresponding hero cards and can remain in play for an extended duration. Some buff the character, while others can add effects to their attacks.
React cards: Unlike ability and skill cards, react cards are played on your opponent’s turn when they attack you. Kind of like trap cards from Yugioh, except they’re played from your hand. They’re used to block or counter attacks.
I also had ideas for item cards (cards that could be used by any character) and team attack cards (requiring 2 specific heroes in your line up to use), but I didn’t want to over complicate things from the onset. I might work on those later.
Get anything good out of volume 5?: Some stuff, yeah. As a fan, I actually really liked that this volume was more focused on character stories rather than action. When it comes to creating this game however, the fewer fights put me at a bit of a disadvantage since I draw a lot of inspiration from them. I figured out what I’m going to do with Ilia though, and getting to see Hazel in action gave me some ideas for him too. Raven being the spring maiden made things a little difficult at first, but challenges make for interesting solutions, and I got some pretty neat plans for the Maidens.
Of course, the character deaths were kind of a downer. Seeing someone new thinking “hey, they look pretty cool. I can’t wait to see… and they’re dead.” Though I’d hate to waste an opportunity to make more decks, so I think I can make something work for Leo and Vernal. Sienna Khan unfortunately got too little screen time, and anything I do for her would feel forced.
Surprisingly, with the reveal of Jaune’s semblance I won’t have to rework his deck at all. He was already built as a tanky support that sort of “buffs” allies. I may tweak some cards, or add new ones for potential expansions.
What are you working on now?: I’ve had my fifth deck (Sun, Coco, Velvet, and Gwen) ready to play test for a while now, I just haven’t gotten the chance for it. Junior Xiong is one card short from being ready to be transferred to the card template, and Flint, Neon, and Dew are all in different states of rough draft. Arslan, Tyrian, Adam, Ilia, Hazel, Leo, Vernal, and the Malachite twins are all in the concept phase. I have their decks roughly planned out, I just haven’t typed them up yet.
I have some non-character deck ideas that I’ve been wanting to work on, but I don’t want to start on those until I finish what I already started on. Hopefully, I can have all those characters done before volume 6 when they start introducing more characters.
That’s it for now. Got some more stuff I want to share, but I’ll save it for next time. Hopefully it’ll be sooner than 4 months.